Planes in 3DJEE Main

Normal, intercepts & distance — interactive Mathematics simulation for IIT-JEE.

Concept

A plane in 3D is fixed by a point on it and a perpendicular normal vector n⃗=(A,B,C)\vec n = (A,B,C). The scalar equation Ax+By+Cz=DAx+By+Cz=D packs both: the coefficients are the normal, and DD locates the plane along that normal.

Key formula

Ax+By+Cz=D,d(O)=∣D∣A2+B2+C2Ax + By + Cz = D, \qquad d(O) = \frac{|D|}{\sqrt{A^2+B^2+C^2}}

Derivation

Every point r⃗\vec r on the plane satisfies n⃗⋅r⃗=D\vec n\cdot\vec r = D, because n⃗\vec n is perpendicular to every in-plane direction.

Setting two coordinates to zero gives the axis intercepts, e.g. x=D/Ax = D/A.

The distance from the origin is the projection of any point's position onto the unit normal: ∣D∣/∣n⃗∣|D|/|\vec n|. For a general point PP replace DD with D−n⃗⋅P⃗D - \vec n\cdot\vec P.

Scenarios to explore

  • Planes in 3D — Plane equations, normals and intersections.

Real-world applications

  • Defining surfaces and clipping in 3D graphics.
  • Crystal lattice planes (Miller indices).
  • Constraint surfaces in optimisation.

JEE exam tips

  • Two planes are parallel iff their normals are proportional.
  • Angle between planes equals the angle between their normals: cos⁡θ=n⃗1⋅n⃗2∣n⃗1∣∣n⃗2∣\cos\theta = \frac{\vec n_1\cdot\vec n_2}{|\vec n_1||\vec n_2|}.

Common mistakes

  • Forgetting to normalise by ∣n⃗∣|\vec n| when computing distances.
  • Reading the intercept as DD instead of D/AD/A.
  • Thinking the normal must be a unit vector — any scalar multiple works.

Exam traps to avoid

  • A zero coefficient means the plane is parallel to that axis (no intercept).
  • The same plane has infinitely many equations (scale A, B, C, D together).